E-Book reader

Goals: Understand physical human interactions with books and reading dynamics beyond visual scanning and page turning, to design an efficient app that will help users enhance the interactive experience of reading digital books. Create minimalistic icons and symbols as part of the interface aesthetic features, avoiding any loss of focus on the book content, visually contrasting and popping up from any book typographic and illustrative content, making a clear understanding that these signs belong to the user’s interactive interface and not as the book content.

  • Credits: UX Mockups
  • Time: 3 Months, 2015
  • Class: E-learning
  • Client: ETC
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UX Mockup